Showing posts with label 242. Show all posts
Showing posts with label 242. Show all posts

Sunday, 24 June 2012

242 - Project 4 Final Images

I chose these images for my final images because they best fit the concepts for which I was trying to achieve.   They accurately depict statistics for the company logos and I am happy with the visual aspects of the images.












These are a few images I've used to show the logo in the real world on some of the companies products.




242 - Project 4 More Iterations

These images were created with a different code. The circles are randomized between the variables. These variables are the same figures from the statistics but are composed differently to create a completely different style of image.





242 - Project 4 More Iterations


Just a small Coca-Cola logo so obscured by the deformation created by the company income that it is almost unrecognizable.

242 - Project 4 Iterations

Here are some images representing Apples quarterly incomes for 2011, including an image of the late Steve Jobs.




The way the code works is fairly simple yet effect as a filter, especially for my purpose. It skips pixels horizontally and vertically and applies an overlay of ellipses in place of the pixel. This creates this interesting pixelated / comic style.

242 - Project 4 Iterations and Code

This is the website I used to find the statistics for my code:

http://www.thecoca-colacompany.com/dynamic/press_center/2011/04/2011-first-quarter-financial-results.html

It is the first quarterly statement for 2011, the second, third and fourth are on the website too.


For my code I used processing because I have prior knowledge in the skills I needed to achieve my concept. I have gathered quarterly reports for the 2011 financial year for both Coca-Cola and Apple companies. The reason I used these companies is because they are two of the most recognizable brands in the world. They also have very useful quarterly figures. I have used these figures in exact pixel size and location to filter my images.

All images created are exact visual representations to the financial changes in the companies.

Here are a few iterations of the code being used.







The size of the ellipses in the code are generated from the figures in the quarterly incomes in terms of billions i.e. 10.5 billion is relative to 10.5 pixels etc

Monday, 4 June 2012

242 - Project 4 Concepts

For my initial concept I wanted to produce an image that was revealed using circles that represent data for a company or statistic of some sort. The image would be tied together with the a logo or related image to the statistics. The statistics would be related to product sales on a yearly basis or something similar.

Similar to this one example of the Coca-Cola logo. The circles would be low opacity and overlapping to depict the logo.

It could also be achieved using a bar graph or line graph in an overlapping fashion to reveal the image.



For my second concept I want to produce a fractal of sorts. It would be an animation of a statistics zooming in coming off at different angles like a fractal. As the image goes further in it would be like a time lapse of statistics over a period of years and months.

Similar to this image but circles representing the statistics and lines coming from the centre point of the fractal curve, the circles would be representative of the statistics by way of size.



For my third concept I want to have rain fall statistics for Wellington fall that look like pixelated rain drops representative of the statistics in sized and tail size. The 'rain drops' will collect at the bottom of the screen and pool up. The statistics will be taken over the winter months of rain fall of a single year.

This picture describes the effect.


Tuesday, 29 May 2012

Project - 3 Hierarchy and Symmetry





For this project I wanted to use code that I already made in previous projects and exercises and use their qualities in interesting ways when using the push/pop matrix. I used one of the codes I used to describe density. It was a choice based on the effect I was after which was this kind of space/ futuristic/ art deco look. The code takes time to decipher itself and so the full colours and shapes are not readily visible, this is thanks to a lower opacity and the point system used to draw the objects. The code has scaling, rotation, and elements of fractal style.

Here are some initial code snap shots:





This is the final below:


Monday, 21 May 2012

Exercise 3 - Project 3

Diamond Exercise

Mirror

Radial

Tile
These are my exercises for project 3. Using the same code I used in a previous project to implement the mirror, radial and tile functions using basic push and pop matrix functions. It is the same image being deformed in every iteration. 

Monday, 7 May 2012

Project 2 242 - Randomness and Structure

I was inspired by wave lengths and the limitations of a 2D plane in relation to creating 3 dimensional structures, and the structure of a continual curve being pushed and pulled at both ends to eventually create a solid form, taking a straight line and creating a structure using curves and tension was my goal.

These are some developmental images of my code. Once the code was completed I experimented with the visual elements of the code.









This is the final code in an image. I wanted the simplicity of the curve to be described more clearly with smaller ellipses.



This is the image created when running the random generator in my pyp file. The randomness is controlled by a randomly generated integer that controls the size of the coil and where the start and end points are located. Over time the coil will shrink but with this comes the structural elements of a seemingly three dimensional string. I took 2d filtering source code and combined it with attributes from my previous exercises, utilizing math.sin,cos,tan to create the curvature.

Monday, 30 April 2012

Exercise 2 Density and Filtering Randomness






These are my experiments with the code given in class for controlling and manipulating randomness. The first two is randomness in density and the last three is filtering randomness.