For my initial concept I wanted to produce an image that was revealed using circles that represent data for a company or statistic of some sort. The image would be tied together with the a logo or related image to the statistics. The statistics would be related to product sales on a yearly basis or something similar.
Similar to this one example of the Coca-Cola logo. The circles would be low opacity and overlapping to depict the logo.
It could also be achieved using a bar graph or line graph in an overlapping fashion to reveal the image.
For my second concept I want to produce a fractal of sorts. It would be an animation of a statistics zooming in coming off at different angles like a fractal. As the image goes further in it would be like a time lapse of statistics over a period of years and months.
Similar to this image but circles representing the statistics and lines coming from the centre point of the fractal curve, the circles would be representative of the statistics by way of size.
For my third concept I want to have rain fall statistics for Wellington fall that look like pixelated rain drops representative of the statistics in sized and tail size. The 'rain drops' will collect at the bottom of the screen and pool up. The statistics will be taken over the winter months of rain fall of a single year.
This picture describes the effect.
Showing posts with label Concepts. Show all posts
Showing posts with label Concepts. Show all posts
Monday, 4 June 2012
Wednesday, 2 May 2012
Character Development
Initial Sketches of Robotic Characters
Possible Faces
Orthographic Views: Front & Side / Emotions
Swatches for Possible Texture Mapping
Monday, 30 April 2012
Concept Environments
The environment for my animation is a key component in driving the story of the animation. The initial environment gives us an understanding of the mood, time and place of the story and can often let the audience fill in the blanks without the prompt of dialog or text.
With influence from Lebbeus Woods collection of city scape recreations I will take elements of these art works and create an environment steaming from his style. Much of the materiality of the environment will be used as representations of his artworks. His influence will also be seen in my character design.
Below are some images of concept art, photographs and art works used to help in the design of the environment.
I have done some quick sketches of the concept environment to get a feel for scale of the environment compared to the character. Detail of the material of the walls, ground, windows and sidewalk will be achieved in final render. I will include concepts swatches to give an idea of the final render environment.
With influence from Lebbeus Woods collection of city scape recreations I will take elements of these art works and create an environment steaming from his style. Much of the materiality of the environment will be used as representations of his artworks. His influence will also be seen in my character design.
Below are some images of concept art, photographs and art works used to help in the design of the environment.
Lebbeus Woods
Lebbeus Woods
Lebbeus Woods
Lebbeus Woods
Wall-e Concet Art
3DRT City Scape
Beirut in Ruins Media Photograph
Concept Art
Sunday, 11 March 2012
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